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Layers

Effect Regions

Apply blur, pixelate, and other GPU-accelerated effects to regions of your canvas.

Effect Regions let you apply visual effects to specific areas of your canvas — blur gameplay behind a facecam, pixelate sensitive info, or tint the background to make overlays pop.

These are canvas-level effects, not per-layer (for per-layer effects like shadow and glow, see Layer Properties).

Add an Effect Region

  1. Click the Effects button in the Toolbar at the bottom of the viewport.
  2. The Effect Region flyout opens with all available effects.
  3. Select an effect — it's added to your canvas as a positionable region.

Available Effects

EffectDescription
BlurGaussian blur with configurable intensity
PixelateBlock-style pixelation with adjustable block size
GrayscaleDesaturates to black and white
TintOverlays a color with adjustable opacity
BrightnessAdjust light levels in the region
VignetteDarkened edges with configurable radius, softness, and intensity
InvertInverts all colors in the region
SharpnessEnhances edge detail
Chromatic AberrationRGB channel offset for a stylized look
ScanlinesRetro CRT scanline overlay
PosterizeReduces color depth for a flat, graphic look
MagnifyZooms into a region like a magnifying glass

Region Shapes

Each effect region can be shaped:

  • Rectangle — Standard rectangular region (default)
  • Rounded Rectangle — Rectangle with rounded corners
  • Circle — Round region
  • Squircle — Smooth superellipse shape

Working with Effect Regions

  • Reposition — Drag the region on the canvas
  • Resize — Use the bounding box handles
  • Reorder — Drag regions in the Layers Panel to change stacking
  • Toggle visibility — Click the eye icon in the Layers Panel
  • Delete — Select and press Delete, or right-click → Delete

Always on Top

Sources marked Always on Top (via right-click → Always on Top) render above all effect regions. This is ideal for keeping your webcam visible while blurring everything else behind it.

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